Opening a MIX
The Hierarchic File Tree
The File Menu, Open or Ctrl-O
The File Menu, Found
Organizing the contents
Selecting a pal file
View Menu, Palet
View Menu, Palet, Auto
View Menu, Palet, Previous or Ctrl-[
View Menu, Palet, Next or Ctrl-]
Extracting the files
The MIX Files
Opening a MIX
There are three main ways to open MIX files with this program. Each of them has certain benefits, I tend to use all three depending on what I am opening.
With the ways below, you can click from file to file, opening one MIX after another. This is very useful when searching for that special shp or aud. Please note that when opening a MIX for the first time, there is a time lag (sometimes up to 30 seconds) while the program searches for and finds all of the MIX files for the command and conquer games you have installed.
Here are some ways:
The Hierarchic File Tree
This is the drop down listing of all the files in the current directory. The are listed drives first, then .. to take you to the next higher directory, then the folders and files that are available where you are. The MIXer can view text files and MIX files in this way, it will show the contents in the right window. To open a MIX file, just double click on it to open it.
You will note that the file listing changes to that of the current MIX file. You can then view the files in the right window. To exit the MIX file, just select File, Close, or Ctrl-C.
This is method of open files I use the most. I like the easy sifting of the files. I also like to see what else is in each directory.
The File Menu, Open or Ctrl-O
This is the normal way to open a MIX. It is the same as any other program. Sort through the menus and find the file you want. Select it, and either hit the Open button or double click it. The only problem with this method is that you cannot see the contents of each MIX file before you open them.
The File Menu, Found
This is the most direct way to open a MIX file. From the Found option, a drop-down menu will open with a listing of each Command and Conquer game you have installed. If you then select one of them, a new drop-down menu appears with a listing of the MIX files in the directories. This is far and away the easiest way to open any of the normal MIX files.
I would probably use this more I could remember it existed. It saves a lot of time when switching back and forth from RA and TS MIX files.
Organizing the contents
It is easy to organize the list of files in the file tree. Just click once on Type heading at the top of the left window. This will group the files listed by type, MIX files together, pal files together, etc. This makes it easier to find those more obscure shp files. Like the weed infantryman. Note that the named files are grouped after the numbered ones.
Selecting a pal file
When viewing the shp files (click on the name in the left window and it will be displayed in the right) it is important to have the correct palette file. Most of the time, the program will try to find the correct pal file automatically, but it does not always find the right one. There are several ways to select a new pal for display. They are:
View Menu, Palet
This shows a drop-down menu of Tiberium Dawn, Red Alert, Tiberian Sun, Auto, Previous, Next. The first three show a drop-down menu of the pal files detected in their respective directories. You can manually select the pal to use if you wish. This is handy when trying to determine which one you need to extract to use with the shp2bmp program, but more on that later.
View Menu, Palet, Auto
This tells program to auto-detect the pal files. I always leave this set. It saves time, since the program can often find the right pal right away.
View Menu, Palet, Previous or Ctrl-[
This moves one palette back on the list. This is handy when viewing multiple shp files. It is easy to simply click through the available pal files to find the right one.
View Menu, Palet, Next or Ctrl-]
This moves one palette forward on the list. This is handy when viewing multiple shp files. It is easy to simply click through the available pal files to find the right one.
Tibsun | This is the main MIX file for TS. It contains 16 MIX files and thousands of other files. This is the file you will be looking in for most of what you need. |
Cache | This file has a few shp files, but mostly it is fnt and pal files. Most of the pal file you need can be found here. |
Conquer | This MIX has most of icons, infantry, and basic (non-voxel) vehicle shp files. It is a large file, and one of the most important to mod makers. |
Isosnow | This contains the tiles for the snow and taiga terrain set. |
Isotemp | This contains the tiles for the temperate and desert terrain set. |
Local | This huge MIX file contains most of the pcx artwork, the INI files, the voxels and the hva files. |
Side01 | This has the side specific artwork and icons for GDI. |
Side02 | This has the side specific artwork and icons for Nod. |
Sidenc01 | This has the side specific artwork for the campaigns for GDI. |
Sidenc02 | This has the side specific artwork for the campaigns for Nod. |
Sno | This has ammocrates and wake animation for snow maps. |
Snow | This has the building and building animations for the snow maps. |
Sounds | Pretty self explanatory. All of the unit sounds from TS. |
Speech01 | Eva voices. |
Speech02 | Cabal voices. |
Tem | This has ammocrates and wake animation for temperate maps.’ |
Temperat | This has the building and building animations for the temperate maps |
Scores | Contains music files for TS. |
Gmenu | This has the artwork and INI files for the new menu. |
Maps01 | GDI mission maps |
Maps02 | Nod mission maps. |
Movies01 | GDI VQA movies (cutscenes). |
Movies02 | Nod VQA movies (cutscenes). |
Multi | This contains the multiplayer maps in TS. |
SideCD01 | This has the side specific artwork for the campaign map selection for GDI. |
SideCD02 | This has the side specific artwork for the campaign map selection for Nod. |
Expand01 | The main firestorm MIX file. It contains most of the pcx artwork, the INI files, the voxels and the hva files. |
Ecache01 | Contains special unit and animation files for FS. |
E01sCD01 | Side specific score and map selection pal for GDI. |
E01sCD02 | Side specific score and map selection pal for Nod. |
Maps03 | The firestorm campaign maps. |
Scores01 | The music for firestorm. |
WDT | World Domination Tour artwork. |
WDTVox | World Domination Tour voices. |
Q: In the Name column I only see 8-character IDs instead of names. What's wrong?
A: The data directory is probably set wrong. To fix this, start XCC AV Player. Click on the "Set directories..." button and enter the directory where you've installed XCC Mixer into the field "Data directory".
Q: When I try to convert a PCX file to SHP, it doesn't work. What should I do?
A: You need to make sure the PCX file is 8-bit and that the filename ends with " 000", that's a space with three zeros.