Re: Great idea for a vxl converter. - XCC Forum | Register | Login | Search History | Home | Messages |
Great idea for a vxl converter. | IcySon55 | 17:59 09-01-2004 | ||
Re: Great idea for a vxl converter. | Olaf van der Spek | 18:51 09-01-2004 | ||
Re: Great idea for a vxl converter. | IcySon55 | 19:42 09-01-2004 | ||
Re: Great idea for a vxl converter. | Olaf van der Spek | 19:51 09-01-2004 |
> > > Hi Olaf, I started using this program just yesterday:
> > Hi,
> > > PovRay v3.5 (I conjunction with 3 other programs to create 3D Lego Renders. (BMP Output) I was wondering if you might be able to wright a .pov to .vxl converter. If you have any questions or want to see a render, please email me, or post here.
> > > wpascoal@hotmail.com
> > > Quick Info (If you don't know this alerady), .pov files are a script, their own programming language made by the company. Each one contains camera angles and a bunch of 'brick' locations and settings for each one. If you could interperet the script in each file, then using lets say a 1x1 lego block, the flat type, each 1 block could be 2 voxels. If you understand anything im saying, great, if not i just hope you can make a converter. It would be so usefull for my mod. thanks alot
> > Such a rendered would be far too complex to create.
> > There's already a 3DS -> VXL script IIRC, maybe you could use that?
> Aw man, oh well. Thanks anyways Olaf.
But you're welcome to write such a script yourself.
Olaf van der Spek
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