How can I mod "AUTO-repair all buildings"? - XCC Forum | Register | Login | Search History | Home | Messages |
How can I mod "AUTO-repair all buildings"? | UFO123 | 08:59 21-02-2004 |
How can I modify files to make "AUTO-repair all buildings" work?
what files under what mix files and what words do i need to look for?
I know there is auto-repair-all in red alert 2 or the like, because i played the custom made campaign that had.
I don't want to be a slave to repair them everytime buildings are damaged.
Re: How can I mod "AUTO-repair all buildings"? | meselfs | 22:57 21-02-2004 | 7 | |
i didn't see the building status in rulesmd.ini | UFO123 | 01:21 22-02-2004 | ||
Re: i didn't see the building status in rulesmd.ini | meselfs | 20:35 23-02-2004 | ||
Oops, I found the building stats in rules.ini | UFO123 | 01:46 22-02-2004 | ||
"SelfHealing=yes" doesn't work on buildings, | UFO123 | 02:25 22-02-2004 | ||
thanks, SelfHealing=yes worked on buildings | UFO123 | 09:40 22-02-2004 | ||
Re: thanks, SelfHealing=yes worked on buildings | meselfs | 20:36 23-02-2004 |
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