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to be or not to be...flyby07:05 19-11-2001
Re: to be or not to be...Olaf van der Spek17:35 19-11-2001
Re: to be or not to be...will17:52 19-11-2001
Re: to be or not to be...flyby18:47 19-11-2001
Re: to be or not to be...Olaf van der Spek19:09 19-11-2001

> I know, I know....:), but it was late yesterday and the samples are still on my home system. I'll up them side by side, so you can see with your own eyes this evening...
> Do you guys want them in the original tiff format (no color changes), or will jpeg do?

PNG should be fine.

> I have the impression, from watching RA2games, that voxels have 16 rotational directions, but voxel movement is restricted to 8 facing sides.
> Can any1 confirm the 16 angle rotation?

Definately > 8 facings. Maybe even 32 judging from the smoothness of the Banshee rotation in TS.

> > To make this experiment meaningful, maybe more people should try it, and with other voxels?

> I agree.
> This is why I think it is a good idea to make this normal research into a public debate.
> It is the best way to set aside personal egos and concentrate on the real issue to solve: the RA2 normals.






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