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XCCML 1.15 Critical ErrorSpeederMO14:01 25-08-2005
Re: XCCML 1.15 Critical ErrorOlaf van der Spek17:21 01-09-2005

> Latest version of XCC Mod Launcher 1.15. Many of it's users after trying to 'activate mod' gets an 'Error Activating Mod' though there is a part which activates mod without any technical problems.

Did you verify the entire mod was activated correctly?

> I can reffer here to Mental Omega and Robot Storm mods. What causes it? Mods have been created perfectly, without any bugs which could affect activation. Will next version have it fixed?

Only if the cause can be found. Does it also happen on 'fresh' game installations?

Olaf van der Spek

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