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Why Voxels?DMS02:17 14-11-2001
Re: Why Voxels?Pyramide02:42 16-11-2001
Re: Why Voxels?Long_Gone09:25 16-11-2001
Re: Why Voxels?Blade16:07 23-11-2001

> > or counted the number of frames of an infantry shp?

> yes, and the problem still exists. infantry are still SHPS.

And have to be made from a 3D model if you want them to look good and consistent. Well, they don't have to be, but its makes making them easier

> > -what if you see that a small detail has to be fixed? do you think its easier to rebuild all frames of a shp or just edit the voxel?

> good point.

> > -so you see its alot easier to make voxels (or why do you think there are thousands of voxels available for download and no (at least I've never seen one) shp vehicles?)

> maybe because people like to use new technology and think its cooler to use voxels. i dont know really, i'm just rambling

Its not really that. The game engine uses features like slopes that you really need a 3D format to use efficiently. The game it geared towards using the voxels for vehicle units. There are .shp units in the game that are counted as vehicles like the squid and dolphin and I have converted the giant ant from RA which can also be used as a vehicle. In the older CNC games where the game was geared to use sprites for units, some were still made, though the engine itself limited what could be added rather than replaced and so didn't encourage new units.



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