> I've got a little problem with the XCC MOD Creator/Launcher. I created a 200mb mod, exported it and then tried to launch it through the resulting file, but when it "extracts" all its files and runs RA2, the game just doesn't load. I have to terminate the XCC Mod Launcher through Windows' Task Manager and then Red Alert 2 loads with all the modded stuff (though I have to delete the leftover files afterwards).
> Also, some questions regarding the Creator. Where can I put the following files?
> - ai.tlb: For the improved AI, usually goes in RA2's root folder.
> - credits.txt: Also goes in RA2's root folder.
Use the videos section, its gets dumped into the root folder IIRC.
> - Terrain files: I can't just put them in the SHP since there's files with the same name spread across 3 MIXs (snow.mix, temperate.mix, urban.mix)
Any category that gets put into expand(md)##.mix. Any files in this file override the default tiles.
> - EVA sound files: Normally go in audio.mix, tried putting them in Sound or Speech and they didn't work.
As for terrain files.