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| Some units sounds in RA2 | Graube | 20:15 25-08-2008 | ||
| Re: Some units sounds in RA2 | Graube | 22:02 25-08-2008 | ||
| Re: Some units sounds in RA2 | Olaf van der Spek | 22:42 25-08-2008 | ||
| Re: Some units sounds in RA2 | Graube | 23:01 25-08-2008 | ||
| Re: Some units sounds in RA2 | Olaf van der Spek | 07:49 26-08-2008 |
> > Look at rules.ini and see what names are being used. Then look up the sounds themselves.
> VoiceSelect=GenSovVehicleSelect
> VoiceMove=GenSovVehicleMove
> VoiceAttack=GenSovVehicleAttackCommand
> VoiceFeedback=
> DieSound=GenVehicleDie
> MoveSound=ApocalypseMoveStart
> Maxdebris=3
> Now, what should I do?
Look up ApocalypseMoveStart in sound.ini and then look up the name found there in Sound Editor, extra value column.
Olaf van der Spek
| Re: Some units sounds in RA2 | Graube | 00:06 27-08-2008 | 3 | |
| Re: Some units sounds in RA2 | Olaf van der Spek | 07:41 27-08-2008 | ||
| Re: Some units sounds in RA2 | Graube | 21:00 29-08-2008 |
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