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bugfix : new index listflyby05:51 06-12-2001
Re: bugfix : new index listWill18:34 06-12-2001
Re: bugfix : new index listflyby19:32 06-12-2001
Re: bugfix : new index listWill19:53 06-12-2001
Re: ideas for algorithm wantedWill19:57 06-12-2001
Re: ideas for algorithm wantedflyby20:21 06-12-2001
Re: ideas for algorithm wantedKoen van de Sande05:37 07-12-2001
Re: ideas for algorithm wantedflyby06:20 07-12-2001
Re: ideas for algorithm wantedKoen van de Sande03:20 08-12-2001

> > I hope you get the idea. That makes only 18 possibilites, which is still 2^18=262 KB and a lot of possible facings. Then there's nowhere to start with handcorrecting the database... Not even to speak about adding support for special things like 1-layer thick wings!

> Koen, this isn't a statistical calculation... :)

> We already know the spatial model we want to work on: it has 26 faces and we know what kind of normal index belongs to what face.
> What is needed, is a way to identify the spatial relationship of a voxel so it kan be linked to one of those 26 faces. For the 26 face model, a 3x3x3 grid will do fine.
> If i'm correct, all you need to do is :

> -make a loop that walks through all the voxels in the file (for..next loop)

> -obtain the coordinates of the first voxel

> -check the 26 position in the grid, relative of each concerning voxel.

> -If the voxel next to it you set a flag=1, if not then flag=0. Store all 26 flags and have that string then looked up in a table that has the corresponding normal indexes.

> -assign that normal index to the voxel

> -next voxel...

> so, the number of calculations will only increase with the number of voxels in the file...

> hell, i have to restrain my self or i start an autonormaliser in Excel :D

You're right of course :)
but do we have the facings of all those 26 options? Still having some issues with 1-layer thick voxels though (because there are a lot of them).


Re: ideas for algorithm wantedflyby04:07 08-12-2001


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