> > > Unless they use secure p2p encryption, you could for example intercept all packets and create trainers for x-box.
> > p2p is very vunerable because people are going to start chopping up xboxes and the keys are in there...
> Chopping up?
english expression; like you 'chop up' firewood with an axe. I just meant they'd take the cover off etc
> Actually, p2p encrption (SSH2) is probably not sufficient either.
there simply is no way to ensure security if the client is in a 'hostile' environment.
It only takes one team to make a 'cracked' version of a game etc to start distributing it, and then people who aren't as tech savy can do it.
good reading is the http://www.hackhu.com ; illustrates that the crackers are always one step ahead of the digital rights management people, even when hardware is envolved