> I manually put my SHP's in my RA2 folder for debug. When I'm finished with the SHP's I add them to the mix files. This way I can access them more quickly (I'm all about speed :).
> As for TibEd, it's working properly - I believe I have 1.52, unless you released it in the last 2 weeks or so (I downloaded it about 2, maybe 2 1/2 weeks ago=P). I've made sure the Art.ini sections match the filename, and when that didn't work I did put the Image= tag.
> Sometimes, as with cameos, I do have to insert the SHP into the mix files before RA2 will read them (is that normal? Maybe RA2 just doesn't like me?), but I've tried inserting the structure's SHP into the rest of the mixes. Also, the DeeZire v7.6 mod has a few SHP's in its mix file - I don't know if these are original SHPs, but they appear to work regardless. They're located in the expand01.mix and expcache01.mix files. Mine, when inserted into expand98.mix or expcache98.mix (which is where I put them when all else fails, or when I've finished the mod), do not.
> Oh, while I'm in a post, quick question - the MIX file containing the Sentry Gun, along with various other structures, is very interesting to me. In TibEd (in Art.ini in general, I suppose, as it's no different when I use a standard text editor to view Art.ini), it lists this SHP as NALASR. There's also an Image=NALASR. Now what I'm curious about is, the filename itself in the MIX file is NGLASR. Same for the Allies' structures - GAPILE's filename is GGPILE. Out of curiosity, does anyone know why this is?
I think I can answer this last one...
The second letter (a or g) determines which theater it is for.
The naming goes like this:
First, either an N for Soviet, or a G for Allies (from Nod & GDI in TS) or C for Civilian
Then either G for generic or A for Snow
Then the actual image name eg LASR for a laser
This is because some buildings have additional snow/icicle effects on them in the snow theater, which would look totally inappropriate in urban or temperate, where there shouldn't be any snow!
So for example, look at ggcnst.shp in generic.mix
Then look at gacnst.shp in snow.mix
They are identical, except that one has snow on the roof!
Whichever you list in the ini files, (nalasr or nglasr) the game will automatically use nalasr in snow and nglasr in any other theater. It's just easier than having to make a seperate entry for different theaters.
That could probably have been said in less words, but I have a habit of overstating things (just ask reapr!) :-)
> Thx.
> -MN