> it would be cool if i could make it so they can plug-in their fractal work into my program. is there something like this already for 3dsmax? if so can i make my program compatible with those same fractal plug-ins that people write for 3dsmax?
> of course 3dsmax has procedural textures. There is even a specific camoflage procedural texture.
> The problem will be to have a program that runs them.
> although 3dsmax has its own SDK, i don't expect it to be very simple to use those plugins...but then again, i don't know much about programming either.
> The company that made the most freeware procedurals is called "Blur" and their stuff can be found at http://www.blur.com/blurbeta/.
> I hope they still include their source code...
well i didn't find any source but i just messed around with my 3d fractal and came out with something that looks like camouflage, but not marble yet, nevermind, i'll get it eventually. so eventually people should be able to have camouflage on their voxels without having to draw a texture or lay UV coordinates. too bad this feature can't be implemented until i make my program a windows program, right?