> > Cool, any chance of an auto scheme converter (replace TS normals with the equivalent RA2 indecies)? Also, are you going to work out the approx angles of all the other indecies in the RA2 scheme for use in 3DS to voxel conversion and/or a more advanced autonormals algorithm.
> The problem with converting TS normals into RA2 normals is that we only used a subset of the TS normals.(26 out of 36)
> The remaining 10 could cause havoc on your model when you convert it to RA2 style.
> As for the complete spectre of the RA2: it is going to be a tedious task to define all 240 normals, on the assumption they are distributed on a 240 faced sphere...
> Maybe Will or Vipr can find the algorithm that distributes the indexes on that sphere, by taking the main directions front/back/left/right/top/bottom. I'm pretty sure those are correct, because they can be easily identified on a Westwood voxel.
no, somebody has to find every single normal index, you can't just find some of them and guess where the rest would be from that.
i take it you've given up on ra2 normals now. ok so we have Phoib and Alon still left.
flyby if you post a list make sure you make it clear if you decided to use the incorrect axis. better yet, use the correct axis always from now on. Phoib and Alon if you see flyby's lists remember that some are rotated so everything is in the opposite place of where it should be, I think, so don't get all confused. oh boy, this was not my idea.
> If you take my old TS diagram, that orientates a voxel when it is facing South-North ( http://www.eclipsemods.com/flyby/NORMALS/TS_normals_APC_green.png ), you'd get this :
> front 106
> back 7
> left 153
> right 147
> top 232
> bottom 16