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More Xcc Mod maker problems.Ryeguy45706:59 29-01-2002
Re: More Xcc Mod maker problems.Ryeguy45710:57 29-01-2002
Re: More Xcc Mod maker problems.Ryeguy45706:09 30-01-2002
Re: More Xcc Mod maker problems.Olaf van der Spek16:54 30-01-2002
Re: More Xcc Mod maker problems.Blade06:46 31-01-2002

> > Oh, and also, for some reason, my new units didn't show up. It worked when i had them in the YR/RA2 dir. But its wierd, the inis are named correctly and are in expand98.mix, but yet do nothing. Maybe it should be expandmd98.mix, since its YR??

> It should. And it was fixed, so you need to download XMC/L again.

Not that this is releated to the previous message or anything, but its to do with XCCMC/L. When I was trying using hte module feature, the results of which I've already told you (I haven;t tested the last rename suggestion yet), I browsed through the mix files it made as well and the .shp graphics were screwed up (I didn't look at them ingame since that wasn't part of the test on module functionality I was doing), looked like they were melted or something. I didn't save a .shp for you at the time, but I did take a screenshot of the effect if you want it.


Re: More Xcc Mod maker problems.Olaf van der Spek18:57 31-01-2002


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