Re: Voxel Resizing within XCC - XCC Forum | Register | Login | Search History | Home | Messages |
Voxel Resizing within XCC | FireStorm | 01:22 19-02-2002 | ||
Re: Voxel Resizing within XCC | Olaf van der Spek | 21:58 19-02-2002 | ||
Re: Voxel Resizing within XCC | FireStorm | 02:14 20-02-2002 | ||
Re: Voxel Resizing within XCC | FireStorm | 02:19 20-02-2002 | ||
Re: Voxel Resizing within XCC | Koen van de Sande | 05:37 20-02-2002 | ||
Re: Voxel Resizing within XCC | FireStorm | 05:59 20-02-2002 | ||
Re: Voxel Resizing within XCC | Will | 19:14 20-02-2002 |
The current voxel editor supports resizing sections.
Resize x2 makes the voxel really quite big.
Now rescale the section so that it appears the size you want in the game.
Scale and size aren't quite the same thing.
Being able to resize the canvas without resizing the voxel is very important, for example putting arials on a tank turret.
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