Re: Editing a *.dat file that is in a mod.... - XCC ForumRegister | Login | Search
History | Home | Messages

Editing a *.dat file that is in a mod....Thicko Newbie21:54 05-04-2002
Re: Editing a *.dat file that is in a mod....Olaf van der Spek22:18 05-04-2002
Re: Editing a *.dat file that is in a mod....Thicko Newbie22:29 05-04-2002
Re: Editing a *.dat file that is in a mod....Olaf van der Spek22:48 05-04-2002
Re: Editing a *.dat file that is in a mod....Thicko Newbie22:58 05-04-2002
Re: Editing a *.dat file that is in a mod....Gotrek08:17 07-04-2002
Re: Editing a *.dat file that is in a mod....Blade10:00 07-04-2002
Re: Editing a *.dat file that is in a mod....Olaf van der Spek22:20 07-04-2002
Re: Editing a *.dat file that is in a mod....Thicko Newbie22:31 07-04-2002

> > > > Nice one.. I take it thats just an alt-tab when Yuris revenge is running with the mod, I'll try editing it then replacing the on min the RA2 dir with my one... cheers

> > > > VERY impressed at how quick I am getting responses!! thanks ;-)

> > > And it's nice to see Olaf is being as helpful as ever in explaining his answers more fully to those new to modding! ;):D

> > Ahh, the legendary hide you .mix as a .dat file trick. I wonder how they stopped XCC mixer picking it up...they must have changed a few bytes in the file and have the bat fix it or something when it runs.

> Maybe it was not a MIX, but a XIF used by XMC/L.

I havent a CLUE :-) but the mod is devestation... and I really wanna change some stuff in it... CCRAMaster1 has made some super units that
a) i cant seem to get!!?? :( CCRAMaster wont tell me :( and
b) the titan tank (super unit, mate got in crate)
is pathetically hard.. will wipe you out in one go... buildings are taken out in one shot.. ANY! :-(
so I wanna piss about with the rules file


Re: Editing a *.dat file that is in a mod....Olaf van der Spek22:33 07-04-20022
    Re: Editing a *.dat file that is in a mod....Mod Newbie22:39 07-04-2002


Home | Post | Users | Messages