Re: Editing a *.dat file that is in a mod.... - XCC ForumRegister | Login | Search
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Editing a *.dat file that is in a mod....Thicko Newbie21:54 05-04-2002
Re: Editing a *.dat file that is in a mod....Olaf van der Spek22:18 05-04-2002
Re: Editing a *.dat file that is in a mod....Thicko Newbie22:29 05-04-2002
Re: Editing a *.dat file that is in a mod....Olaf van der Spek22:48 05-04-2002
Re: Editing a *.dat file that is in a mod....Thicko Newbie22:58 05-04-2002
Re: Editing a *.dat file that is in a mod....Gotrek08:17 07-04-2002
Re: Editing a *.dat file that is in a mod....Blade10:00 07-04-2002
Re: Editing a *.dat file that is in a mod....Olaf van der Spek23:07 07-04-2002

> > > Nice one.. I take it thats just an alt-tab when Yuris revenge is running with the mod, I'll try editing it then replacing the on min the RA2 dir with my one... cheers

> > > VERY impressed at how quick I am getting responses!! thanks ;-)

> > And it's nice to see Olaf is being as helpful as ever in explaining his answers more fully to those new to modding! ;):D

> Ahh, the legendary hide you .mix as a .dat file trick. I wonder how they stopped XCC mixer picking it up...they must have changed a few bytes in the file and have the bat fix it or something when it runs.

Actually, the DAT was an executable, XCC Mod Launcher, which won't be recognised by XCC Mixer.

<img src="/temp/devastation.png">

IIRC I've seen that mod before.



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