Re: XCC mod creator help needed - XCC Forum | Register | Login | Search History | Home | Messages |
> > > > > > > > You can use XMMF, but you need to edit the PKT file to include your maps.
> > > > > > > Ok one last question at the risk of making myself look dumb(er) who or what is a PKT file ive looked everywhere and i cant find so much as a mention of one it doesnt say you need one in the mod creator/launcher page?
> > > > > > Did you try XCC Mixer - File - Find - *.pkt?
> > > > > well acctually i tried *.pkt* i thought it was the same thing but apparently not
> > > > That's a bug, as they're supposed to be the same.
> > > > > but i found it and figuered out how it works so im sorted there. anyway i tried the update feature and i got a problem namely it works fine when i open a XMLF and try to update but when i use an EXE file it tells me theres an update and asks if i want it and when i click yes it says "error replacing mod" both the EXE and the XMLF file have been made from the same XMCF file so as normal I dont have a clue and need help.
> > > > It indeed doesn't work with EXE ATM.
> > > will it ever? is so when?
> > Probably not.
> Is there anyway to make a mod launcher file that is locked to a certain XMLF file so it will automatically load say 1.xmlf it will work the same as a .exe but it will update properly
Yes. Use test.exe for text.xmlf.
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