> ok, since Banshee is secretive about his findings i decided to do a bit of research my self, there was a topic earlier in the year on this forum. Some guy wanted to know how to stop his air infantry transport dancing and noone posted a aoltion so here is the ini i figured out :-
> [DSHP]
> Name=*whatever
> Prerequisite=*whatever
> Strength=1000
> Primary=Parachute
> Category=AirLift
> Armor=heavy
> Landable=yes
> TechLevel=10
> Sight=3
> PipScale=Passengers
> Speed=17
> PitchSpeed=.4
> FlightLevel=600
> RadarInvisible=yes
> Owner=GDI
> Cost=300
> Points=25
> ROT=5
> Selectable=yes
> Passengers=10
> Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
> VoiceSelect=30-I000,30-I002,30-I004,30-I006
> VoiceMove=30-I014,30-I016,30-I018,30-I022
> VoiceAttack=30-I022,30-I034,30-I036
> IsDropship=yes
> MaxDebris=9
> Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
> MovementZone=Fly
> ThreatPosed=0 ; This value MUST be 0 for all building addons
> Dock=GADROP
> SlowdownDistance=2000
> DamageParticleSystems=SparkSys,SmallGreySSys
> LegalTarget=yes
> AuxSound1=DROPUP1 ;Taking off
> AuxSound2=DROPDWN1 ;Landing
This looks like the code to make infantry parachute out of the transport but you forgot to include the code for the Parachute weapon :)
Where this does works as a landable infantry air transport IMO isnt a good work around for the real thing.