> ; Orca Transport
> [ORCATRAN]
> Name=Orca Transport
> Nominal=yes
> Prerequisite=GAHPAD
> Strength=200
> Armor=light
> TechLevel=-1
> Sight=2
> RadarInvisible=no
> PipScale=Passengers
> Primary=Transport
> Passengers=10
> Speed=9
> Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} ; JumpJet Locomotor.
> ;Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} ; Aircraft Locomotor
> JumpJet=yes
> SpeedType=Winged
> ;SpeedType=Hover
> MovementZone=Fly
> Category=AirPower
> PitchSpeed=1.1
> Landable=yes
> MoveToShroud=no
> Owner=GDI
> Cost=1200
> Points=20
> ROT=5
> GuardRange=0
> Passive=true
> NoAutoFire=yes
> Crewed=yes
> Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
> MaxDebris=4
> VoiceSelect=30-I000,30-I002,30-I004,30-I006
> VoiceMove=30-I014,30-I016,30-I018,30-I022
> VoiceAttack=30-I022,30-I034,30-I036
> DamageParticleSystems=SparkSys,SmallGreySSys
> AuxSound1=ORCAUP1 ;Taking off
> AuxSound2=ORCADWN1 ;Landing
> ThreatPosed=0
> AllowedToStartInMultiplayer=no
> SpecialThreatValue=1
I think you might have grabed the wrong code as this is missing the Selectable=yes that is needed to select it, the TechLevel= is set to -1, and if built with or with out the [Transport] weapon it crashes the game when it lands.
Here is the code I used:
; in the vehicle list
51=ORCATRAN2
; in the warhead list
25=NoWH
; in the vehicle section
[ORCATRAN2]
Image=ORCATRAN
Name=Orca Transport
Nominal=yes
Prerequisite=GAWEAP
Strength=200
Armor=light
TechLevel=5
Sight=2
RadarInvisible=no
PipScale=Passengers
Primary=Transport
Passengers=10
Speed=9
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}
JumpJet=yes
SpeedType=Winged
MovementZone=Fly
Category=AirPower
PitchSpeed=1.1
Landable=yes
MoveToShroud=no
Owner=GDI
Cost=2 ; 1200
Points=20
ROT=5
GuardRange=0
Passive=true
NoAutoFire=yes
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=4
VoiceSelect=30-I000,30-I002,30-I004,30-I006
VoiceMove=30-I014,30-I016,30-I018,30-I022
VoiceAttack=30-I022,30-I034,30-I036
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=ORCAUP1
AuxSound2=ORCADWN1
ThreatPosed=0
AllowedToStartInMultiplayer=no
SpecialThreatValue=1
; in the weapons secteion
[Transport]
Damage=1
ROF=5
Range=5
Projectile=Invisible3
Speed=100
Warhead=NoWH
; in the warheads section
[NoWH]
Spread=0
Verses=1%,1%,1%,1%,1%
I'll note that the [Transport] weapon works when given to the origenal [ORCATRAN] so the problem is not in the weapon.