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Landing transport in TS sussed!Vlad0608:32 06-06-2002
Re: Landing transport in TS sussed!LC22:22 08-06-2002
Re: Fixxed Landable infantry transport code!bhstar13:59 09-06-2002

> ; Orca Transport
> [ORCATRAN]
> Name=Orca Transport
> Nominal=yes
> Prerequisite=GAHPAD
> Strength=200
> Armor=light
> TechLevel=-1
> Sight=2
> RadarInvisible=no
> PipScale=Passengers
> Primary=Transport
> Passengers=10
> Speed=9

> Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} ; JumpJet Locomotor.
> ;Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} ; Aircraft Locomotor
> JumpJet=yes
> SpeedType=Winged
> ;SpeedType=Hover
> MovementZone=Fly
> Category=AirPower
> PitchSpeed=1.1
> Landable=yes
> MoveToShroud=no

> Owner=GDI
> Cost=1200
> Points=20
> ROT=5
> GuardRange=0
> Passive=true
> NoAutoFire=yes
> Crewed=yes
> Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
> MaxDebris=4
> VoiceSelect=30-I000,30-I002,30-I004,30-I006
> VoiceMove=30-I014,30-I016,30-I018,30-I022
> VoiceAttack=30-I022,30-I034,30-I036
> DamageParticleSystems=SparkSys,SmallGreySSys
> AuxSound1=ORCAUP1 ;Taking off
> AuxSound2=ORCADWN1 ;Landing
> ThreatPosed=0
> AllowedToStartInMultiplayer=no
> SpecialThreatValue=1

The code posted above is flawed below is the working version :)

Here it is working landable infantry transports in TS as done by Team PPM (discovered by Banshee):

Add this to the vehicles list.
XX=ORCATRAN2

Add this to the vehicles section:
; Orca Transport
[ORCATRAN2]
Name=Orca Transport
Nominal=yes
Image=ORCATRAN
Prerequisite=GAWEAP
Strength=200
Category=Transport
Armor=light
TechLevel=5
Sight=2
RadarInvisible=no
Landable=yes
PipScale=Passengers
Passengers=5
Speed=9
PitchSpeed=1.1
Owner=GDI
Cost=2 ; 1200
Points=20
ROT=5
Crewed=yes
Selectable=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=4
VoiceSelect=30-I000,30-I002,30-I004,30-I006
VoiceMove=30-I014,30-I016,30-I018,30-I022
VoiceAttack=30-I022,30-I034,30-I036
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}
JumpJet=yes
MovementZone=Fly
DamageParticleSystems=SparkSys,SmallGreySSys
ThreatPosed=0
SpecialThreatValue=1

The key things are:

Category=Transport ;or any other vehicle type (not air type)
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}
JumpJet=yes
MovementZone=Fly
Landable=yes
Selectable=yes

Im gonna see if helis with working rotors are possable with this.


Re: This also allows for helis with working rotors !!!!!!!bhstar14:13 09-06-20023
    Re: This also allows for helis with working rotors !!!!!!!Banshee00:23 10-06-2002
        Re: This also allows for helis with working rotors !!!!!!!Vlad0606:08 14-06-2002


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