> > > > I checked out your tip and saw that it does not answer my question most accurate. Actually this was not what I wanted to modify.
> > > > The thing I meant when talking about modifying the TS artillerie cannon was the explosion image (in TS the projectile explodes like an orcabomb) and the firepower. I should have mentioned that earlier, I apologise for the mess with my posts.
> > > > Here is my question in a clearer way :
> > > > I changed the firepower of the following weapons in the Rules.ini : 120mmx and Fireballaucher. They work fine in TS without FS but not in TS with FS. So how can I get these firepower modifications working in FS and how can I give the artillerieprojectile its original explosion image and firepower ?
> > > Okay, first up don't worry about what I said about one post being ignored. I didn't mean you ignored it, I meant that I submitted a response, but it didn't seem to appear on the forum, so I did it again. It was the forum which ignored my first post, not you.
> > > Next, the firepower modifications. Well you should just have to copy across your changes in rules.ini to firestrm.ini
> > > As for the artillery image... well, first of all, you didn't say whether the image works in TS but not in FS, or if it doesn't work in either. If it doesn't work in either, then keep reading... otherwise, I just don't know, sorry.
> > > The artillery unit doesn't even use either of the two weapons you have modified, so unless you have replaced it's weapon, [155mm], with [120mmx] or [fireballlauncher], _or_ you mean a different unit entirely, then I can't help, as I don't know what could have happened.
> > > If you have changed the artillery weapon, then it is the new weapon that uses a different explosive image, and you need to switch back to the original weapon and edit it's properties instead.
> > Which ever weapon your artillery [art2] ([GAARTY] when deployed) uses, check it's warhead.
> > You want that warhead to contain this line:
> > AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG
> > Replace the existing AnimList= value if it is different. But remember that if you are using a different weapon from [155mm] then these changes will take effect for whatever other units use the weapon.
> I have just started c&c modding and I am currently creating my very first c&c3 mod : a small c&c1 mod. I wanted to change the firepower of the fireballauncher and the 120mmx since there is a c&c1 flametank and mammothtank involved. So I tried to add a question to the artillerie problem. I should have showed that more clearly. I recently downloaded a mod which modifies the artillerie the way I tried to modify it. So after a close look at the modifications of the mod I found out how to do it and could also figure out how to deal with the other prob.Like you said, it had something to do with the explosion entry of the warhead. With the questions answered I can complete my mod.
> Thanks for your help.
Okay, fine.
One small piece of advice: be far more clear in what you are asking.
Read through what you've typed before submitting it, and think to yourself, would this question make sense to someone else? Does it actually ask what I want to know, or just vaguely hint at what I'm after?
I'm not trying to be funny with you, it's just that I believe I answered each of your questions correctly, and yet each time, you come back and say sorry, that isn't what I meant...
If you aren't entirely sure, just set them out like in a questionaire:
1. how do I...
2. why doesn't...
3. I changed... now it doesn't work...
then you can add new ones to the end rather than somewhere in the middle.