Re: XCC Mod Creator - Massive CPU Usage? - XCC ForumRegister | Login | Search
History | Home | Messages

XCC Mod Creator - Massive CPU Usage?MalikCarr12:06 27-11-2002
Re: XCC Mod Creator - Massive CPU Usage?Olaf van der Spek21:33 27-11-2002

> Good-day, all. I'm sure this is an error on my part, but I just want to make sure.

> I've created a fun little mod for my local colleauges and I to play with that fixes a few problems that none of us ever liked (i.e. changed weapon fire offsets to make muzzle flashes actually come from the muzzle. Look at the Grand Cannon's firing animation for an example.) Anyway, this used to involve having to go and transfer dozens of files before we could play a game, but thanks to the XCC Mod Creator, it's been condensed to opening a single .exe file and pressing a button! HUZZAH! I've had no problems with the Mod Creator, but I do have one gripe that I'm not sure whether or not can be fixed. Read on.

> I've discovered that, by looking at the Windows XP Task Manager, that the XCC Mod Launcher consumes a _massive_ amount of system resources, usually well over 120,000 bytes.

That's just 128 kb. I assume you mean mb?
Can I download your mod somewhere?

> Now, I have no problem with this, as I saved up my money for quite a while to buy a beautifully powerful computer. However, one of my colleauges, running a relatively slow HP, is having trouble keeping both Yuri's Revenge at the Mod Launcher running at once. Now, is there a way for me to lessen the CPU consumption of the Mod Launcher during the game or any other method I can use, or is this just the price we pay for convience? I don't know. Thanks.

What's is the CPU usage? Or is it just the memory usage that's the problem?

Re: XCC Mod Creator - Massive CPU Usage?MalikCarr16:50 28-11-20022
    Re: XCC Mod Creator - Massive CPU Usage?Olaf van der Spek00:56 29-11-2002

Home | Post | Users | Messages