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3ds2vxl viewer disasterViPr21:54 08-11-2001
Re: 3ds2vxl viewer disasterOlaf van der Spek22:35 08-11-2001
Re: 3ds2vxl viewer disasterViPr23:31 08-11-2001

> > i just went over to my crap computer in Dubai and tried my program and none of the graphic modes worked.

> Find out why they didn't work and repair it.


hmmm. good idea. so anyway i went to look at my code and some old vesa docs and OH MY GOD i can't believe how screwed up my code was and how in a million years it actually worked first time on my other computer when it's so randomly wrong. anyway i changed it and it still doesn't work so i give up. i'm going back to my old code. the vesa docs i used were explained so crappily, it didn't even tell me how long each piece of data in the structure was and i totally interpreted it wrong. anyway, nobody bother dowloading the new 3ds2vxl coz the viewer is broken. again. why the hell did nobody say a goddamn bloody thing?!?!? i mean someone must have noticed something was strange when the new improved 3ds2vxl didn't have any graphics while the old version did, right?!!




> > seems my new graphic mode setting code broke everything. i wish people would give me more feedback. hasn't anyone else noticed it wasn't working when before it was? did anyone else get any modes working?

> > man why is programming such a pain in the arse?! it's so hard to do just the simplest things.


Re: 3ds2vxl viewer disasterOlaf van der Spek23:34 08-11-20017
    Re: 3ds2vxl viewer disasterViPr00:06 09-11-2001
        Re: 3ds2vxl viewer disasterOlaf van der Spek00:09 09-11-2001
            Re: 3ds2vxl viewer disasterReaprZero06:36 09-11-2001
                Re: 3ds2vxl viewer disasterLong_Gone10:33 09-11-2001
                    Re: 3ds2vxl viewer disasterReaprZero13:08 09-11-2001
                        Re: 3ds2vxl viewer disasterLong_Gone18:20 09-11-2001


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