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Game Spy - Red AlertTByte08:48 02-05-2003
Re: Game Spy - Red AlertOlaf van der Spek18:30 02-05-2003
Re: Game Spy - Red AlertTByte21:00 02-05-2003

> XGS doesn't use any graphics, it shows a radar-like view of the entire map.

Hehe. I don't have RA2 to see it. Hmm...I can't imagine how a radar will help to detect anti cheaters.

> You'd need to find the offsets in which RA stores all this info and then XGS can be updated to support RA.

Gotcha.

Hm, I'd really like to see 1 replay....maybe I'm getting it a bit wrong cause I am imagining a radar from Red Alert...(poor radar :p).

Maybe I can add the graphics rather than dots.. hmm... I think I can take the mappack from the mpr file, and the overlay I can read from RA.

Is there a chance you could send me (or post on a site) a tiny replay so I can view it with XGS.

> and then XGS can be updated to support RA.

Do you use ReadProcessMemory or is there a better techinuqe? I suppose I can create a proxy between cell updating function in the EXE file and call my own...which will not skip any cells at all....anyhow, ideas are endless...great stuff :)

Daniel

Red Alert got me hooked


Re: Game Spy - Red AlertTByte22:14 02-05-20034
    Re: Game Spy - Red Alert - Net ProtocolTByte22:17 02-05-2003
        Re: Game Spy - Red Alert - Net ProtocolOlaf van der Spek09:19 03-05-2003
    Re: Game Spy - Red AlertOlaf van der Spek09:20 03-05-2003
Re: Game Spy - Red AlertDave21:46 03-05-2003


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