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AutonormalsGodwin20:25 10-11-2001
Re: AutonormalsViPr21:12 10-11-2001
Re: AutonormalsGodwin21:35 10-11-2001
Re: AutonormalsViPr23:02 10-11-2001
Re: AutonormalsGodwin23:39 10-11-2001
Re: AutonormalsViPr23:45 10-11-2001
Re: AutonormalsGodwin00:32 11-11-2001

> > > > > > hey, is it true that 3ds2vxl does not support normals? so how do the guys do normals? auto normals? if so, why do they turn out with the westwood kind RA2 normals?

> > > > > don't wait for me to answer this people. i want someone else to have a go at answering it first. i've said it enough times. now let's see if anyone else knows.

> > > > > btw i have received no feedback whatsoever on 3ds2vxl 0.132
> > > > > don't blame me then if it's broken and i don't fix it for a long time.

> > > > sorry eh, i haven't been here for a long time, but i dont give a damn about the answer anyway, i can now 'paint' perfect normals
> > > > here's a screeny of my upcoming BMP-1 vxl

> > > > http://ar2.eclipsemods.com/godwin/pfctnrml.gif

> > > is this Tiberian Sun format or Red Alert2 format normals? does this look familiar to you: polar distributed, starting from straight forward and nearly all the way down going counter-clockwise then up. 6 horizontal and 6 vertical angles.

> > eh, no :rolleyes:

> ah, trying to be secretive, eh?

it's the TS normals, i said i painted them right?
i just didn't get your last part, didn't make uch sense to me :p


Re: AutonormalsViPr02:50 11-11-200110
    Re: AutonormalsGodwin13:18 11-11-2001
        Re: AutonormalsViPr21:00 11-11-2001
            Re: AutonormalsWill22:09 11-11-2001
                Re: Autonormalsflyby01:40 12-11-2001
                    Re: Autonormalswill16:51 12-11-2001
                        Re: AutonormalsGodwin01:18 13-11-2001
                            Re: AutonormalsShreik14:18 13-11-2001
                                Re: AutonormalsWill17:51 13-11-2001
                                    Re: AutonormalsSlow Poke13:52 22-11-2001


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