> > > > > > hey, is it true that 3ds2vxl does not support normals? so how do the guys do normals? auto normals? if so, why do they turn out with the westwood kind RA2 normals?
> > > > > don't wait for me to answer this people. i want someone else to have a go at answering it first. i've said it enough times. now let's see if anyone else knows.
> > > > > btw i have received no feedback whatsoever on 3ds2vxl 0.132
> > > > > don't blame me then if it's broken and i don't fix it for a long time.
> > > > sorry eh, i haven't been here for a long time, but i dont give a damn about the answer anyway, i can now 'paint' perfect normals
> > > > here's a screeny of my upcoming BMP-1 vxl
> > > > http://ar2.eclipsemods.com/godwin/pfctnrml.gif
> > > is this Tiberian Sun format or Red Alert2 format normals? does this look familiar to you: polar distributed, starting from straight forward and nearly all the way down going counter-clockwise then up. 6 horizontal and 6 vertical angles.
> > eh, no :rolleyes:
> ah, trying to be secretive, eh?
it's the TS normals, i said i painted them right?
i just didn't get your last part, didn't make uch sense to me :p