> To add voxels to the game, make a new mix named expand##.mix, where ## is any 2-digit number. This is mainly for voxels, some other files go in ecache##.mix. Check Guide: File Types (under RA2) on this site for info on what file type goes where.
> For units (not buildings) you do not specify turrets, the file name does. For example, m113tur.vxl is automatically the turret of m113.vxl . Simply tur is added to the filename. For barrel, i think you add brl , but im not sure, double check that.
understood wher and do i put this new mix file and how do i make it.. using what?? 