> > My finished or near finished CY anim:
> > http://meselfs.8bit.co.uk/cy.zip
> > Just to give you and idea, it took:
> > 2.5 hours modeling
> > 15 min animating
> > 3 hours texturing (this will be significantly cut when I have an established CNC texture library)
> > I rendered 45.
> > For Modeling, I use and recomend Rhino. You can get an eval version free at www.rhino3d.com (limited to 25 saves). It has a VERY efficient UI and has some wonderful options. It is not required absolutely but is my preference.
> > For texturing, animating, and rendering, I recomend Cinema 4D, demo (no save) at www.maxoncomputer.com. It is a WONDERFUL animator, and has one of the best and most efficient rendering engines ever made. With it's very rich plugins, you can:
> > Make some VERY nice materials without using a mapped image.
> > Make VERY realistic fire with little effort.
> > Have grand control over particles.
> > Use equations and extremely simple programming to add precision and automation to your animations.
> > Paint/texture directly in full 3D.
> > So after I do all that, I use a freeware program called IrfanView to automatically convert/rename them into PCX files, available at www.irfanview.com (link sometimes fails, if so, search it).
> > But it's not yet ready to be an SHP: the mixer will not correctly write the SHP unless all the 8-bit PCX's have the same pallete. So I use a shareware program called VideoMach to remake all the SHP's to a single pallete. I don't remember where to download, search it. It is 30-day trial but does not lock up after 30 days, it only says in ugly letters NON-COMMERCIAL USE ONLY.
> > Tell if you have anymore questions!
> No thank you, i have no more questions, only be sure to check out my site. The adres is noticed in one of my last posts.
by the way Gertjan odink and MysticGen are the same.
(See MysticGen as nickname)