Re: Templates numbers in RedAlert - XCC Forum | Register | Login | Search History | Home | Messages |
Templates numbers in RedAlert | timjoh | 22:35 13-10-2001 | ||
Re: Templates numbers in RedAlert | Olaf van der Spek | 02:08 14-10-2001 | ||
Re: Templates numbers in RedAlert | timjoh | 10:15 14-10-2001 |
> > Hi,
> > does anyony know which templatenumbers in the map for RedAlert(1) corespond to which template files?
> > eg. 0x0000 is clear1, 0x0001 is w1...
> I know there's a list for C&C of this. I think there's one for RA too, but I've never seen it myself.
> Do you need this for RA support in an editor or in a game?
Yeah, I have the list for td...
I'm working on suporting ra maps in freecnc, have everything except the list (I think).
So the answer to the question would be, a game =)
Re: Templates numbers in RedAlert | Olaf van der Spek | 02:31 16-10-2001 |
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