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|Templates numbers in RedAlert||timjoh||22:35 13-10-2001|
|Re: Templates numbers in RedAlert||Olaf van der Spek||02:08 14-10-2001|
> does anyony know which templatenumbers in the map for RedAlert(1) corespond to which template files?
> eg. 0x0000 is clear1, 0x0001 is w1...
I know there's a list for C&C of this. I think there's one for RA too, but I've never seen it myself.
Do you need this for RA support in an editor or in a game?
|Re: Templates numbers in RedAlert||timjoh||10:15 14-10-2001||2|
|Re: Templates numbers in RedAlert||Olaf van der Spek||02:31 16-10-2001|
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