Re: XCCMC: Theatre problem - XCC ForumRegister | Login | Search
History | Home | Messages

XCCMC: Theatre problemArgCmdr18:00 13-06-2004
Re: XCCMC: Theatre problemmeselfs20:51 13-06-2004
Re: XCCMC: Theatre problemArgCmdr21:55 13-06-2004
Re: XCCMC: Theatre problemOlaf van der Spek16:38 16-06-2004

> Actually, maybe something was overlooked. Reading through the documentation of XCCMC, to quote:

> "mix - If your Mod needs to use files in other MIXs then ecache##.mix or expand##.mix, insert those MIXs here. Those MIXs will be inserted into expand##.mix."

> If files are placed on an Expand##, YR 1.001 wont read them. I guess this could have been done to mantain support for RA2, just as Matze did with FA2 about 59-64 script actions, for example. Now i wonder if theres a special version of XCCMC that would output as Expandmds instead.

Do you mean expandmds##.mix or expandmd##.mix? XCC Mod Creator/Launcher uses the second form. If it used expand##.mix, no mods would work of course, as almost every mod requires that MIX to work.

Olaf van der Spek

XCC Home Page


Re: XCCMC: Theatre problemArgCmdr22:20 16-06-2004


Home | Post | Users | Messages