> > The only other reason why I don't prefer OS SHP is the compression it uses. I'm very picky about
> What's the difference between the compression of OS SHP and XCC Mixer?
Until the last beta version, it used to write all files only with compression 1. Yesterday I managed to make the program write shps with compression 3 correctly (at least aproven by XCC ), but I havent released it yet because I found out a bug when loading "unoptimized shps"... (Basically SHP files using compression 3 that would be smaller if they used compression 1, like cameos).
> > this stuff, and whenever I used OS SHP I always ended up taking the (near) final shp, then using Mixer to convert to pcx and back to shp so I could get decent compression.
> > Here is my well refiend process:
> > Render at 3 times normal size and AA off
> > Batch convert with JIR to fix shadows and make 8 bit pcx all with the pallete I need.
> Wouldn't you still need JIR to 'fix shadows' when I added support for additional input formats to Mixer?
> > Convert to shp with Mixer.
> > Resize with Mixer to 1/3.
> > Copy shp as pcx.
> > Run JIR again, this time to fix the shadow problem cause by Mixer resize.
> > Convert back to shp with Mixer.