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Normal Gray Codes (just a diagram!)Phoib18:44 15-11-2001
Re: Normal Gray Codes (just a diagram!)Will19:13 15-11-2001
Re: Normal Gray Codes (just a diagram!)Phoib19:52 15-11-2001
Re: Normal Gray Codes (just a diagram!)ViPr22:40 15-11-2001

> > :confused: what does it show?
> It will display the codes for every horizontal "spike" and every vertical "layer" (If you take all normals to be around a globe)

yeah i would suggest whenever you want to test the normals that you lay them all out on a flat rectangle shaped slab voxel like a map of the globe on paper. as you rotate it in the game you should see a clean light spot moving back and forth along this voxel slab.

i already did this once along time ago and put all the normals in order so you can see exactly how scrambled up they are. i sent it to Olaf. where did you put it Olaf? it was kind of big though. maybe he didn't have space to put it up on his website.


Re: Normal Gray Codes (just a diagram!)Olaf van der Spek22:44 15-11-20012
    Re: Normal Gray Codes (just a diagram!)Will00:36 16-11-2001
Re: Normal Gray Codes (just a diagram!)Phoib23:22 15-11-2001


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