> > > :confused: what does it show?
> > It will display the codes for every horizontal "spike" and every vertical "layer" (If you take all normals to be around a globe)
> yeah i would suggest whenever you want to test the normals that you lay them all out on a flat rectangle shaped slab voxel like a map of the globe on paper. as you rotate it in the game you should see a clean light spot moving back and forth along this voxel slab.
> i already did this once along time ago and put all the normals in order so you can see exactly how scrambled up they are. i sent it to Olaf. where did you put it Olaf? it was kind of big though. maybe he didn't have space to put it up on his website.
I've no idea. I think it's in /dev/null currently.