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Normal Gray Codes (just a diagram!)Phoib18:44 15-11-2001
Re: Normal Gray Codes (just a diagram!)Will19:13 15-11-2001
PS: flybyWill20:49 15-11-2001
War on Normals!!flyby20:29 16-11-2001

> PPS: also, can you post a link to your site about normals?
> I think would like to reread it, but cannot find the link
> anymore


Well, i've started to do some tests right after I realized yesterday that, thanks to Olaf's efforts, I could use Excell to make voxels...amazing huh? :)

Anyway here are some screenshots :

http://www.eclipsemods.com/flyby/testvoxel01.jpg

http://www.eclipsemods.com/flyby/testvoxel02.jpg

The test voxel has a raster of 16x16 normal colors (total 256). One cel has an 8x8 voxel size to make observation easier

A few quick observations:
1)
rotating does not change the behavior of normals, except for 1 direction that eliminates almost all normals. This was clearly not what I anticipated. I expected the normals t change while rotating.
I think it is because they are all in the same plane. When the angle between the lightsource and groundplane (the voxel is parrallel to it) stays the same, the normal values do not change.

2)
they DO change when the the voxel is inclined.







Re: War on Normals!!ViPr23:27 16-11-20015
    Re: War on Normals!!ViPr23:43 16-11-2001
    Re: War on Normals!!flyby01:21 17-11-2001
        Re: War on Normals!!ViPr01:33 17-11-2001
            Re: War on Normals!!flyby01:55 17-11-2001


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