Re: Why Voxels? - XCC ForumRegister | Login | Search
History | Home | Messages

Why Voxels?DMS02:17 14-11-2001
Re: Why Voxels?ReaprZero07:01 14-11-2001
Re: Why Voxels?Olaf van der Spek18:39 14-11-2001
Re: Why Voxels?Godwin20:02 14-11-2001
Re: Why Voxels?DMS02:12 16-11-2001
Re: Why Voxels?Olaf van der Spek20:58 16-11-2001
Re: Why Voxels?Godwin12:27 17-11-2001
Re: Why Voxels?Olaf van der Spek20:22 17-11-2001
Re: Why Voxels?Godwin02:00 25-11-2001

> > > > > and your mod, there're already 2 that have the idea

> > > > Wow, from one sentence I said you already know exactly what my mod is and that it's being done already?

> > > > > extra: anti aliasing.... now how are u gonna do that with SHPs? the edges will still be as edgy as ever, if u're talking about the colours, u're very wrong if u think it couldn't be done with vxls

> > > > Edge AA is annoying, but can be 'faked' in some ways by having the content of the image AAed onto a background color similar to the background that will be used in the game. It works great, I do it all the time with web design and it's the same basic idea.

> > > I don't think that'll work. You get the strange effect that also happens on TV sometimes, because the background will not always be the same.

> > oh yea, u cant AA at all in the game, the edges are all sharp pixelated edges

> You could, but it would decrease performance.

i mean the edges where the SHP meets transparency, that isn't antialiasable or it'll turn ugly


Re: Why Voxels?Slow Poke14:24 25-11-2001


Home | Post | Users | Messages