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Why Voxels?DMS02:17 14-11-2001
Re: Why Voxels?ReaprZero07:01 14-11-2001
Re: Why Voxels?Olaf van der Spek18:39 14-11-2001
Re: Why Voxels?Godwin20:02 14-11-2001
Re: Why Voxels?DMS02:12 16-11-2001
Re: Why Voxels?Olaf van der Spek20:58 16-11-2001
Re: Why Voxels?Godwin12:27 17-11-2001
Re: Why Voxels?Olaf van der Spek20:22 17-11-2001
Re: Why Voxels?Godwin02:00 25-11-2001
Re: Why Voxels?Slow Poke14:24 25-11-2001

> i mean the edges where the SHP meets transparency, that isn't antialiasable or it'll turn ugly

It would only work if the antialias changed according to the ground beneath the unit.



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