Re: Why Voxels? - XCC Forum | Register | Login | Search History | Home | Messages |
Why Voxels? | DMS | 02:17 14-11-2001 | ||
Re: Why Voxels? | ReaprZero | 07:01 14-11-2001 | ||
Re: Why Voxels? | Olaf van der Spek | 18:39 14-11-2001 | ||
Re: Why Voxels? | Godwin | 20:02 14-11-2001 | ||
Re: Why Voxels? | DMS | 02:12 16-11-2001 | ||
Re: Why Voxels? | Olaf van der Spek | 20:58 16-11-2001 | ||
Re: Why Voxels? | Godwin | 12:27 17-11-2001 | ||
Re: Why Voxels? | Olaf van der Spek | 20:22 17-11-2001 | ||
Re: Why Voxels? | Godwin | 02:00 25-11-2001 | ||
Re: Why Voxels? | Slow Poke | 14:24 25-11-2001 |
> i mean the edges where the SHP meets transparency, that isn't antialiasable or it'll turn ugly
It would only work if the antialias changed according to the ground beneath the unit.
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