> > > > > > > I'm working on an auto-normals routine (and so is Will, but he's working on a different one).
> > > > > > > http://www.vdsp.myweb.nl/normals_koen.png
> > > > > > > Are these normals good/bad/ok? Note that the yellow lines on those Grizzly's base and their barrel was made by me :)
> > > > > > > Let's try HTML (won't work probably):
> > > > > > > <img src="http://www.vdsp.myweb.nl/normals_koen.png">
> > > > > > Forgot to mention:
> > > > > > The one's on the left are with my auto-normals routine (in TS-Style in case you're wondering), while the other ones are the original grizzly tanks (which are in RA2 style).
> > > > > They look nice.
> > > > They do? :cool:
> > > somebody tell me what the hell is going on????
> > I'm working on a Auto-Normals routine, and so is Will :)
> well next time tell me, coz flyby said this would only be ready in 4 weeks, which obviously isn't true, as i can see from that pic, the normals are ALMOST perfect already, i want to redo my normals, ahhhh!
flyby is working on the actual angles. This is just a tool that can assign normals based on the facing of voxels. I had a chat with Will and we're both going to improve our codes. We're working on the same thing, but we have different implementations.
Once I implemented Will's suggestions, the code should also be able to handle 'complex' voxels like multiple barrels & gaps.