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VXLAnalyse v1.1 with auto-normalsKoen van de Sande00:27 30-11-2001
Re: VXLAnalyse v1.1 with auto-normalsflyby22:56 03-12-2001
Re: VXLAnalyse v1.1 with auto-normalsWill01:46 04-12-2001
Re: VXLAnalyse v1.1 with auto-normalsKoen van de Sande03:36 04-12-2001

> > Koen ,

> > Can you tell me why you choose to have 64 facings?

> This is purely internal to the algorithm used in the tool for working out facings, and doesn't need to be seen by the end user (when the tool is finished).

> 63 or 64, depending on if you count from zero.

> Not all the numbers between 0 and 63 are used.

> If you are curious, it is because for each voxel we determine if there is if there is empty, outside space on each of it's six faces. We use bit-flags to store this info, hence 6 bits = an integer range of 0..63.

> Then, if there is an ambiguous facing (e.g. both left and right) only one of these facings is chosen.

> Fortunately, as you see in my latest version that uses your settings, we will try to keep this numbering scheme out of view of the user in future!

> See

> http://abscnc.sourceforge.net/will/wwtools/normaliser1.1.zip for the latest version of my auto-normaliser, which I hope will be cut-and-paste'able for Koen's tools :)

You're right. In the final 'version', this tool won't be separate anymore - it will be a single menu entry in Voxel Section Editor II. But for testing it's a *lot* easier to have a separate tool.
I've had a report on the tool crashing, but I can't download those voxels affected. And I don't have time to do anything (must be doing something else right now). :rolleyes: oh well.



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