> NT and I unzipped it to a directory on the Desktop
> > > How does one execute the AutoNormaliser? I Run the exe and it brings up an Command window for a brief second. Does it run on NT? :) Sorry for the lame question
> > > -NoGood
> > it runs at the 'dos prompt'
> > which version of windows do you have installed and in which directory did you put the files from the zip?
NT eh? version 4.0? Ok, this is from memory..
first, a directory on your desktop is a really bad place to put it, from me trying to explain it point of view. Lets assume you extracted all the files to a directory called "c:\modding\normals" - you can always just move them here with Windows Explorer.
Also, I'll assume that the voxel file you want to auto-normalise is also in this directory. You can move voxel files into this directory to auto-normalise them, then move the results to whereever with Windows Explorer.
In my instructions I've been careful to put all the bits you try in speechmarks- leave them off when you type the command!
1) On your start menu, select run. (don't want to try to remember the menu structure in NT)
2) A little box appears- type in "%COMSPEC%"; if you get an error message, try typing "cmd" or "command" instead
3) A black 'command prompt' window appears; there is a prompt that probably says "C:\WINNT>" or something and a cursor flashing.
4) Type "c:" and press enter; the prompt should now definitely start with the letter "c"
5) Type "cd \modding\normals" and press enter; the prompt should now read "c:\modding\normals>"
6) Now, it depends what you want to do; for a start, type in "normaliser1" and press enter; you should get a whole list of things that will work. If you get "bad command or filename", my instructions haven't worked!
7) To autonormalise a voxel file, in my example called "CLAW.VXL" (replace with whatever yours is called), you'd type:
normaliser1 apply CLAW.VXL flyby2.ts.normals CLAW2.VXL
This will 'apply' the normals scheme in the file "flyby2.ts.normals" (check I've spelt the name right- there should be a file with this name in the same directory as the auto-normaliser) to "CLAW.VXL" and save the auto-normalised voxel as "CLAW2.VXL". It always creates a new file, as you wouldn't want it crashing and messing up your own voxel files! If you are happy with the normals, you can always replace "CLAW.VXL" with "CLAW2.VXL" later.
8) The tool can also produce reports of what normals are used in existing files, if you are keen on tweaking the normals scheme yourself. It can also 'optimise' your own voxel models by removing those voxels that are completely out of view inside the model, that just slow down the game slightly and take up memory and disk-space and add nothing to the game! We have recently tweaked this function too, as the previous version took away some voxels sometimes that COULD be seen; we believe this has been fixed now, and that 'optimising' is again a 'good thing'!