> I manually put my SHP's in my RA2 folder for debug. When I'm finished with the SHP's I add them to the mix files. This way I can access them more quickly (I'm all about speed :).
AFAIK SHPs need to be in ecache##.mix (see Guide: File Types). XCC Mod Creator/Launcher can add them to MIXs while allowing you full access to the SHPs.
> As for TibEd, it's working properly - I believe I have 1.52, unless you released it in the last 2 weeks or so (I downloaded it about 2, maybe 2 1/2 weeks ago=P). I've made sure the Art.ini sections match the filename, and when that didn't work I did put the Image= tag.
> Sometimes, as with cameos, I do have to insert the SHP into the mix files before RA2 will read them (is that normal? Maybe RA2 just doesn't like me?), but I've tried inserting the structure's SHP into the rest of the mixes. Also, the DeeZire v7.6 mod has a few SHP's in its mix file - I don't know if these are original SHPs, but they appear to work regardless. They're located in the expand01.mix and expcache01.mix files. Mine, when inserted into expand98.mix or expcache98.mix (which is where I put them when all else fails, or when I've finished the mod), do not.
> Oh, while I'm in a post, quick question - the MIX file containing the Sentry Gun, along with various other structures, is very interesting to me. In TibEd (in Art.ini in general, I suppose, as it's no different when I use a standard text editor to view Art.ini), it lists this SHP as NALASR. There's also an Image=NALASR. Now what I'm curious about is, the filename itself in the MIX file is NGLASR. Same for the Allies' structures - GAPILE's filename is GGPILE. Out of curiosity, does anyone know why this is?
> Thx.
> -MN