> > I manually put my SHP's in my RA2 folder for debug. When I'm finished with the SHP's I add them to the mix files. This way I can access them more quickly (I'm all about speed :).
> AFAIK SHPs need to be in ecache##.mix (see Guide: File Types). XCC Mod Creator/Launcher can add them to MIXs while allowing you full access to the SHPs.
WW have changed how the game reads .shp files for the latest YR patch and it now reads from the directories as well or so I've been told. RA2 hasn't been updated AFAIK and so still has to have .shp files put in .mix files. This is what I gather from gossip on other forums.