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No Palette Support?Kirov05:58 02-01-2002
Re: No Palette Support?Blade07:34 02-01-2002
Re: No Palette Support?Olaf van der Spek17:24 02-01-2002
Re: No Palette Support?Kirov18:58 02-01-2002
Re: No Palette Support?Olaf van der Spek20:00 02-01-2002
Re: No Palette Support?Kirov22:14 02-01-2002
Re: No Palette Support?Olaf van der Spek22:17 02-01-2002

> > > > > > Is it Possible to select a palette for an animation or a Building/unit in TS?
> > > > > > Ihope so coz then I can make the RA2Nuke in TS.
> > > > > > If not how can I change the palette in the RA2Nuke to the TS anim palette?

> > > > > Copy the nuke to pcx using the ra2 anim pallet and then using something like image robot or PSP on a single PCX file, apply the TS anim pallet with nearest colour matching. You may have to do a colour replace too to make sure the background is still index 0 in the pallet, but thats it. Then you just convert back to .shp.

> > > > Did you know XCC Mixer can apply new palets too?

> > > How May I Ask, Olaf?

> > By enabling "View - Palet - Use for conversion"

> Ok if I get it right I load the XCC mixer view my RA2 nuke and "view-palet-Use for conversion" and then my ra2nuke is ready for use or do I have to do something else Like making PCX RA2Nuke then use the Use for conversion and It is ready for use(after taking it back into shp)right?

It's only used during PCX -> SHP (TS). So yes, first convert to PCX, then convert back to SHP (TS) while you've selected the right palet.


Re: No Palette Support?Kirov22:23 02-01-20025
    Re: No Palette Support?Will22:54 02-01-2002
        Re: No Palette Support?Olaf van der Spek23:05 02-01-2002
            Re: No Palette Support?Will23:07 02-01-2002
    Re: No Palette Support?Olaf van der Spek23:06 02-01-2002


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