Re: No Palette Support? - XCC ForumRegister | Login | Search
History | Home | Messages

No Palette Support?Kirov05:58 02-01-2002
Re: No Palette Support?Blade07:34 02-01-2002
Re: No Palette Support?Olaf van der Spek17:24 02-01-2002
Re: No Palette Support?Kirov18:58 02-01-2002
Re: No Palette Support?Olaf van der Spek20:00 02-01-2002
Re: No Palette Support?Kirov22:14 02-01-2002
Re: No Palette Support?Olaf van der Spek22:17 02-01-2002
Re: No Palette Support?Kirov22:23 02-01-2002

> > > > > > > Is it Possible to select a palette for an animation or a Building/unit in TS?
> > > > > > > Ihope so coz then I can make the RA2Nuke in TS.
> > > > > > > If not how can I change the palette in the RA2Nuke to the TS anim palette?

> > > > > > Copy the nuke to pcx using the ra2 anim pallet and then using something like image robot or PSP on a single PCX file, apply the TS anim pallet with nearest colour matching. You may have to do a colour replace too to make sure the background is still index 0 in the pallet, but thats it. Then you just convert back to .shp.

> > > > > Did you know XCC Mixer can apply new palets too?

> > > > How May I Ask, Olaf?

> > > By enabling "View - Palet - Use for conversion"

> > Ok if I get it right I load the XCC mixer view my RA2 nuke and "view-palet-Use for conversion" and then my ra2nuke is ready for use or do I have to do something else Like making PCX RA2Nuke then use the Use for conversion and It is ready for use(after taking it back into shp)right?

> It's only used during PCX -> SHP (TS). So yes, first convert to PCX, then convert back to SHP (TS) while you've selected the right palet.

Olaf you are online now. So this is a question to. Why are we Dutch people such good programmers. I mean you, Koen(from tibed) and alot others I live next to.


Re: No Palette Support?Will22:54 02-01-20023
    Re: No Palette Support?Olaf van der Spek23:05 02-01-2002
        Re: No Palette Support?Will23:07 02-01-2002
Re: No Palette Support?Olaf van der Spek23:06 02-01-2002


Home | Post | Users | Messages