> > ViPr was pissed off 'bout me not agreeing with him in my last (Ivanish) post so i explained some stuff to him with an e-mail.
> > But i think now that you should see the e-mail so you know my opinions (and how smart i am) so here it is:
> > lol
> > Funny hearing you get all pissed off :)
> > Will has lost the source of his old editor( Will's voxel editor) so he couldn't continue work on this app: so no bug fixing either: so no "undoing" of the flipping mistake.
> > Fact is, he made voxel section editor( open sourced this time, so he'll never lose the code) with the hope of getting all of the features in the old editor as a first step, that first step more then stalled a bit so he got tired of reprogramming it all over again so others took over which are still working on it( the didn't even made a 3D viewer yet!)
> > People's opinion say the old editor is the best and frankly, you can't blame them: the section editor is simply not good enough!
> > so ppl use it and the section editor they use just for voxel-sectioning( few need this thing)
> > Now, until you make at least most of the people using the old editor to use either section editor or another one with source code available( by making the the old one's features available) you can't and simply can't work out this problem ViPr i mean, if you change ONLY the section editor( not important who changes it) then you will only make ADDITIONAL confusion then then what i said before( block-by-block uses Will's sys and 3d uses ViPr's) because ppl that use both the old editor and section editor won't know what hit them when their vxl will suddenly rotate 180 in the section editor
> i dont get what the fuck u're trying to say
i think he's trying to say there's no point in fixing Will's new program because people still use his old program at the same time coz the new program isn't good enough yet, so the axis should be made the same as the old program to keep consistentcy between the old and new programs to avoid confusion when switching back and forth between them even though that axis is wrong. Once the new program becomes good enough that it totally replaces the old one and not just supplements it, then the axis situation should be repaired.
but you know i think actually the axis now are different in each program. i remember Will's old program had one axis flipped and it seems the new program has two of them flipped. am i right?
> > So ViPr, trust me when i say it because i do agree with you but as it is now, this way is the BEST way to deal with this situation okay?
> > And bitch i didn't work much lately on the normals( normals=headace), while i don't go to school OR work, my time splits-up something like this:
> > playing counter-strike, 3d modelling, playing yuri's revenge, going to bathroom, 3d modelling, playing counter-strike.
> > You see?
> > eh bitch?
> with a schedule like urs i could churn out at least 2 top quality voxels....
Alon you lucky bastard. i'm in Dubai again on this shitty 450MHZ 64MB computer with an ATI 3d decelerator/scrambler so i can't play anything and if i do go back to my new 1700 MHz 256MB RAM computer in London i can't play online because England has some of the worst ISPs in the world.
btw also the LAN centers are crap there in london it seems. one of the major ones just went bankrupt a few days ago. i'm not sure why this is but i think it has to do with these game LAN centers having internet connections also. everyone in these game centers tends to play on internet in all different games instead of LAN and it isn't that much faster than internet play at home i think so it kind of totally defeats the purpose of going to a game LAN. i noticed in Dubai and Beirut the game LANs seemed to be packed all the time with people playing CS and the computers don't have any internet. i wonder what the rest of you have observed in your parts of the world regarding game LANs. i think the people running game LANs should discourage internet play and should try to organize coordination between players so everyone is playing the same particular game at the same time. i've been interested in starting a game LAN business myself. i'd appreciate feedback and constructive criticism. I have a few other ideas. i think in game lans the supervisors should enforce no cheating. i wonder if you seen that in game lans. btw have any of you noticed that in game lans like half of the headphones have one speaker not working? it's so weird.