Re: Spinning rotor blades in TS - XCC Forum | Register | Login | Search History | Home | Messages |
Spinning rotor blades in TS | VPR | 13:37 12-01-2002 | ||
Re: Spinning rotor blades in TS | haydn | 03:57 13-01-2002 |
> Is it possible? I have the proper multisection helicopter voxels and HVA animations to go with them... but in game, they just dont spin.
> is there something i need to add to rules.ini or perhaps art.ini?
> thanks in advance
Doesn't sound right. Are you sure?
With the blades, put a small ring around the outside (i.e. in a circle) and it is more likely to show in front of the body. That may solve it.
Re: Spinning rotor blades in TS | Strategic Commander | 06:26 13-01-2002 | 5 | |
Re: Spinning rotor blades in TS | Strategic Commander | 07:30 13-01-2002 | ||
Re: Spinning rotor blades in TS | haydn | 08:09 13-01-2002 | ||
Re: Spinning rotor blades in TS | VPR | 09:43 13-01-2002 | ||
Re: Spinning rotor blades in TS | VPR | 10:04 13-01-2002 |
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