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Voxel Pro'sNoGood09:03 13-01-2002
Re: Voxel Pro'sNoGood10:48 13-01-2002
Voxel scaling hintsStrategic Commander06:49 15-01-2002
Re: Voxel scaling hintswill17:19 15-01-2002

> So, set the values in the "x scale" and "y scale" boxes to about half (a little less) than the unit's actual voxel width (half of numbers in size:x and size:y boxes, respectively). The "z scale" box should be set to a little less than full hight (number in size:z box). Then in the header info there are something like 16 boxes in a matrix like this:

> ###### ###### ###### ######
> ###### ###### ###### ******
> ###### ###### ###### ******
> ###### ###### ###### ******

*cough* think that should have read 'translation' (also, think the matrix is upside down- look at http://www.gamedev.net/reference/articles/article877.asp to see what values you might want to put into this matrix). My mistake :eek:


Re: Voxel scaling hintsStrategic Commander06:28 16-01-20028
    Re: Voxel scaling hintswill17:38 16-01-2002
        Re: Voxel scaling hintsGodwin00:10 19-01-2002
            Re: Voxel scaling hintsGodwin00:22 19-01-2002
                Re: Voxel scaling hintsBlade03:47 19-01-2002
            Re: Voxel scaling hintsStrategic Commander07:45 20-01-2002
                Re: Voxel scaling hintsGodwin11:35 20-01-2002
                    Re: Voxel scaling hintsStrategic Commander05:19 23-01-2002


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