> > > > > People's opinion say the old editor is the best and frankly, you can't blame them: the section editor is simply not good enough!
> > > > > so ppl use it and the section editor they use just for voxel-sectioning( few need this thing)
> > I got to disagree with you on this.
> > I used the old editor A LOT, made some 30 voxels of it.
> > But then I needed big voxels, 150 + in length.
> > These are quite impossible in the old one.
> > I used version 1.2 of the SE, which went quite good.
> > Then version 1.4 came, and with it, the ability to draw rectangles.
> > Suddenly, drawing voxels went at least twice as fast,I got used to the flipped voxels, used the HVA editor for 3d views: I don't use the old one anymore!
> > I'm now making a sectioned Nimitz voxel, which would be impossible be the old one, but is made possible thanks to the section editor.
> > Are there more voxel editors who have switched to SE completely?
> > I don't make many voxels these days, but I never did get to like the section editor. I still prefer the last version of the original voxel editor for its capabilities that have, in my opinion, never been surpassed. I just don't think that the SE feels right in its operations, it's too awkward in simple drawing because of its base code, so I have never made extensive use of it. The only real advantage in the SE is the multi sectioning, but this is nothing that can't be overcome with the old (but still fully functional) VxlUtil.exe made in the dark ages by Blade.
> IIRC DMZ is the author.
Well i can't argue with you on this one, i do not use these programs at all!! i just viewed them but never built something with them, i use 3D Studio MAX to model my stuff, but i only use 3d rendered SHPs for my mod at this point, but that will all change when one of us will have a complete RA2 normal list!!
So when i said it, i meant as a guy who does not mess with this stuff but you still have to agree that "people" in general use the old one now don't you?