> > i'll be able to implement procedurals finally that you can edit. hours of fun for the whole family. i couldn't find any code on how to do procedurals but i think i know how to do it and i'll make it easy for people hopefully. i was messing around with animating procedurals. it looks so cool.
> > i wonder how geforce3 and radeon can handle procedurals. i guess they would have to keep loading different ones many times per picture since those cards can hold only a little bit of custom code. barely enough for one procedural.
> Cool stuff man! i loov procedurals!!!
i hope when my program is ready for it, you or flyby will send me some source code of some procedurals so i can see what they are supposed to look like, so i can make it so there's basically no limit to what can be done with them in my program.
does anybody know how shader files work in Quake3? are those just data files or are they code in dll or something?