Re: Voxel Section Editor II (VXLSE) 1.6 beta 2 - XCC Forum | Register | Login | Search History | Home | Messages |
Voxel Section Editor II (VXLSE) 1.6 beta 2 | Koen van de Sande | 06:34 19-02-2002 | ||
Re: Voxel Section Editor II (VXLSE) 1.6 beta 2 | ViPr | 18:39 19-02-2002 | ||
Re: Voxel Section Editor II (VXLSE) 1.6 beta 2 | Koen van de Sande | 18:55 19-02-2002 | ||
Re: Voxel Section Editor II (VXLSE) 1.6 beta 2 | ViPr | 19:29 19-02-2002 | ||
Re: Voxel Section Editor II (VXLSE) 1.6 beta 2 | Will | 19:35 19-02-2002 | ||
Re: Voxel Section Editor II (VXLSE) 1.6 beta 2 | Koen van de Sande | 20:41 19-02-2002 | ||
Re: Voxel Section Editor II (VXLSE) 1.6 beta 2 | Will | 20:53 19-02-2002 | ||
Re: Voxel Section Editor II (VXLSE) 1.6 beta 2 | Koen van de Sande | 23:28 19-02-2002 | ||
Re: Voxel Section Editor II (VXLSE) 1.6 beta 2 | Kamil | 00:55 22-02-2002 | ||
Re: Voxel Section Editor II (VXLSE) 1.6 beta 2 | Will | 01:02 22-02-2002 |
> > > > > I think the memory footprint of 8 bytes/voxel is good enough :)
> > > think we go it down to a 4 bytes/voxel!
it is 4 bytes per voxel. The attributes for each voxel cell are stored in a LongInt, which is 32 bits = 4 bytes.
> > Could be, I haven't exactly looked it up...
> Hey!...
> Yes.. this is possible.. :> and we can do that!
> 100x100x100 voxel = ~~ 9 mb mem. ..
> so this improvement will be great.
> BTW: Koen: Tibed.net main serv is down :(
> Plasma/Kamil.
Home | Post | Users | Messages |