Re: Voxel Section Editor II (VXLSE) 1.6 beta 2 - XCC ForumRegister | Login | Search
History | Home | Messages

Voxel Section Editor II (VXLSE) 1.6 beta 2Koen van de Sande06:34 19-02-2002
Re: Voxel Section Editor II (VXLSE) 1.6 beta 2ViPr18:39 19-02-2002
Re: Voxel Section Editor II (VXLSE) 1.6 beta 2Koen van de Sande18:55 19-02-2002
Re: Voxel Section Editor II (VXLSE) 1.6 beta 2ViPr19:29 19-02-2002
Re: Voxel Section Editor II (VXLSE) 1.6 beta 2Will19:35 19-02-2002
Re: Voxel Section Editor II (VXLSE) 1.6 beta 2Koen van de Sande20:41 19-02-2002
Re: Voxel Section Editor II (VXLSE) 1.6 beta 2Will20:53 19-02-2002
Re: Voxel Section Editor II (VXLSE) 1.6 beta 2Koen van de Sande23:28 19-02-2002
Re: Voxel Section Editor II (VXLSE) 1.6 beta 2Kamil00:55 22-02-2002
Re: Voxel Section Editor II (VXLSE) 1.6 beta 2Will01:02 22-02-2002

> > > > > I think the memory footprint of 8 bytes/voxel is good enough :)

> > > think we go it down to a 4 bytes/voxel!

it is 4 bytes per voxel. The attributes for each voxel cell are stored in a LongInt, which is 32 bits = 4 bytes.

> > Could be, I haven't exactly looked it up...

> Hey!...

> Yes.. this is possible.. :> and we can do that!
> 100x100x100 voxel = ~~ 9 mb mem. ..
> so this improvement will be great.

> BTW: Koen: Tibed.net main serv is down :(

> Plasma/Kamil.



Home | Post | Users | Messages